What a cracking couple of levels of almost quake'esq style gameplay. Thank you.
A downloadable game for Windows and Linux
Now featuring models by Theonian (theonian.tumblr.com).
More fixes and polishing than additions. Also, level 2 is now (mostly) textured.
Remember the "frob" key (default F) - you use it to toggle switches and open
doors. You'll know if you can "frob" something if you see the orange corners
of a reticle on your screen. This isn't Quake, you can't open doors just by
You have multiple saving options, with a dedicated "quick" save slot, along
with 3 hard saves, selectable in the main/pause menus. By default, F5 will
quick save and F9 will quick load.
Screenshots and the config file are now stored in your user folder along with saves.
On Windows, the user folder <username>/AppData/Roaming/Coal. On Linux, this will be set to XDG_DATA_HOME if it exists, then fall back to "<HOME>/.local/share/Coal" if it doesn't. People with non-ASCII OS languages/usernames, let me know if these saves appear in the right place!
The lowest recommended resolution is 1024x768. Lower ones technically work, but menu elements will be clipped.
W/S/A/D: Move around
Mouse: Look around
LMB: Fire weapon
C: Crouch/Uncrouch, Ground Slide (while running)
Shift: Run (while moving)
Capslock: Toggle Always Run
F12: Take screenshot
~: Open developer console (hardcoded)
F5 Quick Save
F9 Quick Load
Mousewheel Cycle available weapons
Number Keys Select available weapons
Windows: Extract coal_dd16_win.zip and run coal.exe
Linux: coal_dd16_lin.tar.gz and run coal.sh. I compiled the binaries with Ubuntu 14.04. Hopefully the glibc requirement is reasonable.
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I very much like all these settings in a demo day, demo. AI is very primitive and won't react to being shot from a distance thus won't chase. Can very easily kite(with running on which should be a default setting)enemies between attacks so if your plan is to add melee at some point, you can keep that. Can fall off the map due to collisions in general, can't exactly keep jump momentum and turn with it as any momentum is killed upon pressing a different direction key, which you most likely did not intend to do. Wall collisions when picking up the armour shards and health kits near the ramp with a teleporter to a rocket launcher will just get you stuck unless you move directly off the wall(I know source has the speed exploit on walls with this but stopping the player like so is frustrating and kills any fun). Sadly I don't think I ever got to spawn those two bosses in your screenshots as the requirements are unknown to me, sorry. Weapons seem fine and I haven't found any other bugs or issues. Have fun developing your game.