Coal Demo Day 16
A downloadable game for Windows and Linux
Now featuring models by Theonian (theonian.tumblr.com).
More fixes and polishing than additions. Also, level 2 is now (mostly) textured.
Remember the "frob" key (default F) - you use it to toggle switches and open
doors. You'll know if you can "frob" something if you see the orange corners
of a reticle on your screen. This isn't Quake, you can't open doors just by
You have multiple saving options, with a dedicated "quick" save slot, along
with 3 hard saves, selectable in the main/pause menus. By default, F5 will
quick save and F9 will quick load.
Screenshots and the config file are now stored in your user folder along with saves.
On Windows, the user folder <username>/AppData/Roaming/Coal. On Linux, this will be set to XDG_DATA_HOME if it exists, then fall back to "<HOME>/.local/share/Coal" if it doesn't. People with non-ASCII OS languages/usernames, let me know if these saves appear in the right place!
The lowest recommended resolution is 1024x768. Lower ones technically work, but menu elements will be clipped.
W/S/A/D: Move around
Mouse: Look around
LMB: Fire weapon
C: Crouch/Uncrouch, Ground Slide (while running)
Shift: Run (while moving)
Capslock: Toggle Always Run
F12: Take screenshot
~: Open developer console (hardcoded)
F5 Quick Save
F9 Quick Load
Mousewheel Cycle available weapons
Number Keys Select available weapons
Windows: Extract coal_dd16_win.zip and run coal.exe
Linux: coal_dd16_lin.tar.gz and run coal.sh. I compiled the binaries with Ubuntu 14.04. Hopefully the glibc requirement is reasonable.
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