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Very cool videogame, I just wish my guy didn't twirl the giant ass weapons in front of me every 5 seconds, maybe bind that to a key? Other than that it feels nice to play , good job.

(+1)

Thanks for playing. I'll introduce an option to disable those idle animations in a future build.

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wow, I played Coal Demo day16 ages ago and enjoyed it so I will certainly be playing this soon (after another beer lol ) and uploading a new video. I hope it's the same DEVS.


Good Luck

wobblyfootgamer

Pretty nice demo, just the way I remembered.

There is some gameplay improvements, with new weapons and enemies. The last one who keeps reviving others is pretty interesting and can be explored in a lot of ways.

Here is a couple of issues:

  • we seem to still get stuck on surfaces. One time I got stuck in the corners of a small elevation and though it would require a restart.
  • mouse sensitivity is set to some negative value but even if you set it to maximum, the movement feels very sluggish.

Keep it up!

(+1)

Thanks for playing. I've noticed that some users have issues with mouse sensitivity, even at the highest values. For now, you can work around this by editing the config.cfg file in your user folder and setting the sensitivity_x and sensitivity_y values to whatever number is good.


I'll look into collision issues, and hopefully fix them by the next time I submit to demo day.